AutoDrive v1.1.1.8 Mod
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AutoDrive v1.1.1.8 Mod

AutoDrive v1.1.1.8 Mod This mod can be used to create a network of routes for vehicles to drive autonomously. Once setup you can tell a tractor which is standing anywhere close to the network to drive to any point, such as the shop, field 1 or to a sell point. Changelog for Release 1.1.1.8 FIXED: Game freezes (Error: PathFinderModule.lua:1958: bad argument #2 to ‘max’) #2027 & #2033 Waypoints are not shown, but are there #2081 Waypoints and routes disappear below road #2054 During load options the continue button does not respond #2076 Problem on triggers (showing R for refill in other vehicles) #2103 driving without engine ON in some situations detection of user entered a vehicle on dedi servers TWEAKS: extended departure filling routine: it can now take up to 3s until drive, so that loading f.e. with wheel loader gives some more time to fill trailer completely #2097 unload after finished job if parking after job was activated #1906 dynamic adjust front left and right sensors to attached implement size in front, mainly needed for harvesting all possible HUD inputs can now be assigned to free selectable key combinations #2018 EasyAutoLoad with configurable unload wait time, f.e. use for goods/pallets which need some time to unload/disappear non-functional settings have been moved to a new separate page (turn signal setting and rotating beacon) MEGATWEAK: Chopper and Harvester unloader routine complete rework IMPORTANT: still not working properly with in-game sugarcane harvester! Turn maneuver calculation optimized/faster Harvester controlled by helper: the unloader reverses when the harvester turns to make room for turning Chopper controlled by helper: the unloader waits while the chopper turns CP Chopper: when CP reports a slowdown due to traffic, the pipe distance will be gradually increased until traffic no longer slows down (topic for improvements in CP) CP Harvester: unloader only reverses when harvester wants to unload in a pocket or outside of the fruit/crop, otherwise it stays in position waiting for the next call or moves to unload AIVE Chopper: no change needed AIVE Harvester: will unload if caught with a fill level <90% (AIVE setting: not stop for unloading) or otherwise the unloader waits until the harvester is full and stops for unloading Chopper: unloader behind chopper or chopper turns: if trailer reached unload fill-level it will drive reverse and then to unload as some trailers might not be filled completely in this situations unloader left or right from chopper: drive to unload immediate if completely filled, i.e. over unload fill-level it might happen that unloader stops 2-3 times behind the turning chopper before harvesting continues if the chopper is still reporting to unloader that it is in a turn maneuver Harvester: the unloader is automatically called when the harvester is stopped and the pipe is extended, whether the pipe is out of the field or in the crop the unloader follows the harvester: is called when the early call level is reached (immediately if set to 0%). is unloaded if the pipe is outside the field and not in the fruit is unloaded when the early call level is reached, until the unloader is full when the unloader is full or the harvester is empty, the unloader waits some time for the next call or drives to unload the unloader reverses when it gets stuck the unloader follows the pipe position even if a user is driving the harvester

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