Courseplay v6.03.00053 Mod

Courseplay v6.03.00053 Mod

Courseplay v6.03.00053 Mod 6.03.00053 Many fixes Mode 6 re-enabled for Kuhn Discolander, fixes #7023 The fix for #6912 screwed this up. Instead of enabling all foldables for mode 6 and disabling sprayers/sowing machines, just enable tension belts, that should cover auto bale loader trailers. Working width setting by 0.1 increments fixes #5997 Working width can be set by 0.1 increments over 10 m when holding down the left Alt key. MapHotspot improvements moved setting to global settings simplified setting improved start/stop CP multiplayer code Fixes a click to switch bug. Where the player farm ID after entering a vehicle was not set correctly in SP. Check for exact fill nodes before using them (#7060) Fixes #7006 Reverse for AD courses #7026 (#7061) Trying to figure out where should the course be driven in reverse, based on the angle difference between two subsequent waypoints, similar to what AD does internally. Quite a fragile process, not really happy with it. Fix AD compatibility (#7066) Added explicit interface functions to stop/start the CP driver When stopping/starting just check if CP is driving, don’t worry about getIsAIActive() as that can be anything, especially when other mods setting it. Salford Plow: Removed ‘noReverse’ as it tourned out it can be pushed backwards in 90 and 180 degree turns very easy. Making the cotton harvesters work (#7077) Some of them won’t lower the cutter, for those, just lower manually before starting the CP driver. Mode 2 fix for trucks #7074 (#7078) check truck’s own fill level, not just trailer Action event rework created new ActionEventConfig.xml file. small pr improvements fixes MP bug, when autodrive starts a CP driver.

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