Farming Simulator 17 mods
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Lizard Mass Pack FS25
Lizard mass pack The implement weight is designed to hold a semi-mounted or trailed implement. It gives the tractor better grip when working in the field. Models available (price: from 2,800 $ to 4,900 $): - 900 kg - 1,200 kg - 1,500 kg - 2,220 kg Possible configurations : - Red and white warning paint - Attacher category (2 or 3) - Choice of weight and part colors Evolving weight allows additional weight to be added or removed quickly. Model available (price: 1,730 $ to 2,000 $ + 420 $+ 620 $): - 900 kg - 1000 kg - 500 kg additional weight - 700 kg additional weight Possible configurations : - Choice of weight and part colors Weights are mouse-controllable to adapt to any tool Category: Weights
RPM Responsive Speeds FS25
RPM Responsive Speeds This mod makes selected vehicle and implement functions respond to engine RPM. Supported movements and work functions run more slowly at low RPM. As RPM rises, they become faster and more responsive. The mod includes its own hand throttle. It therefore works without an additional RPM control mod. It can also use the hand throttle values from: * Vehicle Control Addon (VCA) * CVT Addon * RealismAddon Gearbox (RAGB) Each player can choose how strongly RPM affects supported functions: * Off – disables the mod and keeps the normal game behavior. * Comfort – stays closer to the normal game behavior. * Balanced – offers a middle ground between comfort and stronger RPM dependency. * Realistic – gives engine RPM, PTO behavior, and pump performance more influence. The internal hand throttle can be increased or decreased in steps. A self-centering analog axis can adjust it relatively. The center position holds the current setting. A non-centering slider or rotary control can set it directly from 0 to 100%. Three additional buttons set it directly to Target 1 or Target 2, or reset it. All buttons and axes are unassigned by default. They must be assigned in the game controls. The hand throttle values for Target 1 and Target 2 are set in the general settings. The optional "Separate harvester and header control" setting prevents a harvester from automatically switching its attached header on or off at the same time. The header is then controlled with a separate button. This button is also unassigned by default. Depending on the vehicle and implement, the following functions may be affected: * lifting and lowering attached implements * folding animations * work animations * hydraulic movements, for example on loaders * tipping and unloading * filling and discharging supported liquid tanks For supported PTO-driven implements, PTO speed is also taken into account. Their working speed can also be reduced when PTO speed is too low. Hydraulic functions respond like an RPM-dependent hydraulic system. For supported liquid tanks, pump performance determines how quickly they fill or discharge. Settings are stored locally for each player. In multiplayer, the setting of the player currently controlling the vehicle or implement applies. Each player can disable the mod independently or use their own preset. Vehicles and implements are built in different ways, so the effect can vary slightly between models.
Great Demand Notification FS25
Replaces the basic Great Demands notification with a more detailed notification.
Bale Twine Jubilat Tytan 500 FS25
Jubilat Tytan 500 Jubilat Tytan 500 agricultural baler twine by DEFALIN, designed for square and round balers. Available as a single roll or a full pallet. Single Roll: -Type: Baler Twine -Category: Pallets -Capacity: 1 Roll -Price: 12$ Pallet: -Type: Baler Twine -Category: Pallets -Capacity: 12 Rolls -Price: 144$
Tree Mapper FS25
Maps every tree in your savegame and lets you batch-delete them from a full-screen map. FEATURES - Scans the whole map for trees, including trees baked into the map itself - Drag a box on the map to select trees; Shift adds to the selection, Ctrl removes - Filter by tree type and delete the entire selection in one step - Shows your current position and heading on the map - Removals are stored in the savegame and re-applied on load Default key: Left Alt + T In multiplayer, players other than the host can only remove trees on farmland their own farm owns.
Dynamic Combine Spread Width FS25
Automatically adjusts the chopped-straw spread width to the working width of the attached header. The width is calculated directly from the header work areas, supporting headers from other mods and moving work areas. The narrow straw swath remains unchanged.
VAT System FS25
VAT system for Farming Simulator 25. This mod expands the financial management system with configurable VAT functionality. It is primarily intended for realistic multiplayer, roleplay and economy projects where VAT should not only be simulated, but also assigned to a designated farm acting as the VAT recipient. HOW IT WORKS Prices, sales revenue and farm-to-farm transfers handled by the mod are treated as gross amounts. VAT is not added on top of the displayed amount. Instead, the mod calculates the VAT already included in the gross amount according to the configured VAT rate. VAT can be enabled or disabled separately for each supported category, and an individual VAT rate from 0 to 30 percent can be configured for every category. SUPPORTED CATEGORIES - Shop - Vehicles, Equipment & Hand Tools - Shop - Pallets, Big Bags, Bales & Objects - Placeables - Agricultural Goods & Consumables - Production Goods & Miscellaneous - Animals - Farmlands - Transfers Between Farms VAT RECIPIENT An existing farm can be selected as the VAT recipient in the game settings. VAT calculated by the mod is credited to this farm. For purchases, the displayed purchase price remains the gross amount. The VAT included in that amount is calculated and credited to the selected VAT recipient. For supported sales, the sales revenue remains the gross amount. The included VAT is deducted from the selling farm's revenue and transferred to the VAT recipient. When VAT on farm-to-farm transfers is enabled, the entered transfer amount is treated as a gross amount. The destination farm receives the net amount, while the included VAT is transferred to the selected VAT recipient. FINANCE OVERVIEW The mod registers a dedicated finance entry for VAT. This allows corresponding VAT transactions to be displayed separately as VAT in the finance overview. ADMINISTRATION & MULTIPLAYER The settings are available in the game settings and can only be changed by administrators. The configuration is saved with the respective savegame and synchronized in multiplayer. Note: This mod provides a freely configurable VAT system for gameplay and roleplay purposes. It is not intended to represent the tax or legal system of any specific country.
Vehicle Inspection (HU) FS25
Adds a periodic vehicle inspection system (HU) to Farming Simulator 25 for all vehicles with a license plate - tractors, trucks, cars, trailers, harvesters, auger wagons and more. --- WHAT DOES THIS MOD DO? --- Every vehicle with an actual license plate mounted automatically gets an inspection interval based on its vehicle class, speed, or permissible gross weight (e.g. car/motorcycle every 24 months, truck every 12 months, tractor up to 40 km/h every 24 months / above every 12 months, trailer up to 10 t every 24 months / above every 12 months). Once due, the vehicle is marked "Due" or "Overdue" but always stays drivable - fully usable for roleplay without limiting gameplay. --- INITIAL SETUP (one-time, admins only) --- In the game settings under "Vehicle Inspection", two roles can be assigned: - Inspection farm: may perform inspections and renew inspection dates. - Decommissioning authority: may decommission a vehicle or revoke it. Both admin-only, saved with the savegame, synchronized to every player. --- USING THE INSPECTION STATION --- Its own tab in the pause menu (green clock icon) with the full vehicle register across all farms. Select a vehicle, then: Perform inspection - renews to the full interval (inspection farm only). Decommission/recommission vehicle (decommissioning authority only). Change sort order (validity/farm/defect notice). Individual interval - sets a custom inspection interval for the selected vehicle (Default/3/5/6/9/12/24/60 months), independent of the automatic class calculation. Useful for special cases or vehicles meant to look "used". Current value shown bottom right, key freely rebindable (inspection farm only). --- VEHICLE CLASSES AND INTERVALS --- Modeled after real German inspection regulations (§ 29 StVZO) as a game-balanced approximation - not legal advice. All classes, thresholds, and over 60 vehicle categories are freely adjustable in huSettings.xml, no coding required. --- MULTIPLAYER --- All settings and inspection data are saved with the savegame and continuously synchronized between server and players.
Buy Leased Equipment FS25
Allows purchasing leased equipment with a price reduction based on usage time and time elapsed since the start of the lease. The reduction follows a rule of 1% discount for each month since the initial date (up to a limit of 36 months) and a 2.1% rate for each working hour (up to a limit of 12 operating hours). Using a vehicle costing 110,000 in the shop as an example, the first day cost (base fees + daily fee + hour fee) would be 5,610. If this truck works for the farm up to the 36-month limit with 12 operating hours, it receives reductions of 39,600 for lease time (1% of 110,000 x 36) and 27,720 for working time (2.1% of 110,000 x 12). The final cost to purchase the equipment would be 42,680 (110,000 - (39,600 + 27,720)), resulting in a total final cost of 112,200.
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