Farming Simulator 17 mods
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Network Sync FS25
The multiplayer network bedrock of the Realistic Farming mod ecosystem. NetworkSync is mod 2 in the load order (after StateLedger). It replaces each companion mod's own network event classes with one batched sync cycle: companions register a schema and call markDirty, and NetworkSync serializes, batches at 1Hz, and delivers. This cuts multiplayer traffic and stops the cross-mod rubber-banding that comes from many mods each syncing on their own timer. There are no settings and nothing to configure. Install it, keep it loaded, and let the companion mods use it. Fixes for players joining multiplayer sessions. What's fixed - A blank join filename no longer aborts the rest of the sync - The join handshake now waits on the server's reply, so clients connect more reliably No save migration needed. Existing saves load as normal.
Time Guard FS25
The economic-time bedrock of the Realistic Farming mod ecosystem. Time Guard is mod 5 in the load order. The economy mods each used to hand-roll their own day and month detector off the frame loop, only one respected the days-per-month setting, and their timing did not agree. Time Guard gives them one shared in-game calendar clock: it fires on the game's own day, month and year changes, normalizes the days-per-month setting in one place so a game month and a game year always carry the same economic weight on any save, and tells each companion mod exactly when to settle its money, once, at the right moment, even across a save and reload. It never moves money itself. It only schedules the cadence and hands each mod its own turn to pay or charge, server-side and once. There are no settings of its own to worry about. Install it, keep it loaded, and let the companion mods use it. Reliability fixes for the shared timing service the suite runs on. What's fixed - No more duplicated hooks when a mission reloads - Fixed an interrupted setup retry so the service comes up cleanly No save migration needed. Existing saves load as normal.
State Ledger FS25
The disk I/O bedrock of the Realistic Farming mod ecosystem. StateLedger is mod 1 in the load order: it collapses every companion mod's savegame data into one atomic XML write and one atomic load. Without it, each mod writes its own file in one save window, and a crash or force-quit mid-window can corrupt the later files and lose progression permanently. StateLedger removes that failure mode by batching everything into a single file. There are no settings and nothing to configure. Install it, keep it loaded, and let the companion mods use it. A small but important fix for how State Ledger remembers information between play sessions. What's fixed - Saved state no longer carries over incorrectly between separate career sessions No save migration needed. Existing saves load as normal.
Master HUD FS25
The UI renderer bedrock of the Realistic Farming mod ecosystem. MasterHUD is mod 3 in the load order. It owns the single draw loop that renders every companion mod's overlay, in a pull model: companions flip a dirty flag instead of rebuilding HUD strings every frame, and MasterHUD calls their fetch callback only when the data actually changed. It also handles menu-suspend, corner stacking, and unload cleanup once for all of them. There are no settings and nothing to configure. Install it, keep it loaded, and let the companion mods use it. This update gives Master HUD proper on-off and edit controls and wires it into the suite Control Center, so you can manage your HUD without digging through menus. What's new - Toggle all HUDs with Right Shift + G - Enter HUD edit mode with Right Shift + B to move and arrange elements - Control Center support (with SettingsHub installed): toggle and edit your HUD straight from the Control Center What's fixed - HUD controls now respond while you are seated in a vehicle - General stability fixes for showing, hiding, editing, and cleaning up HUD overlays No save migration needed. Existing saves load as normal.
Messenger FS25
Messenger adds a server-managed mailbox for messages between farms in Farming Simulator 25. Features: Send messages with a subject between farms. Persistent offline delivery after reconnecting or restarting the server. Uses actual server time for message ordering, with the newest messages shown first. Farm online status and unread message notifications. Search conversations and filter by unread messages. Pin, mute, archive, restore, and delete conversations. Farm members can manage their own conversations. Server admins can clean up old messages. Server admins can send a persistent announcement to every valid player farm. Scalable interface styled after the native GIANTS menus. Multiplayer and dedicated server support. Mailbox data is stored in the savegame. PC/Mac only. - Fixed an issue where message text and chat boxes could overlap. - Message rows now resize correctly when messages are received or deleted. - Improved the display of long incoming and outgoing messages. - Existing conversations and saved messages remain fully compatible. - Improved overall stability of the Messenger interface.
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