Farming Simulator 15 mods

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Antonio Carraro Tigrecar 3200 GST FS25
tractors

Antonio Carraro Tigrecar 3200 GST FS25

The Antonio Carraro Tigrecar with age-appropriate lighting and IC (Interactive Control), as well as tension straps for the version with sideboards. Nothing major, but perhaps someone can use it for their farm.

Realistic Farm Finance FS25
maps

Realistic Farm Finance FS25

**Realistic Farm Finance** is a comprehensive agricultural finance and farm-business simulation for Farming Simulator 25. Designed to be played with 3-5 day months - 5 are recommended. Instead of farm expansion being limited only by the amount of cash currently in your account, RFF introduces the financial systems that sit behind a real farming business: agricultural borrowing, mortgages, machinery finance, overdrafts, lenders, brokers, arrears, taxation, administration and livestock insurance. The aim is not simply to give the player more ways to borrow money. The aim is to make **financial decisions matter**. Taking on another farm, replacing a tractor, expanding livestock numbers or surviving a difficult year can now create commitments that follow your farm for years afterwards. Good financial management can open opportunities. Poor decisions can lead to arrears, damaged lender relationships, repossession and liabilities that remain even after an asset has been recovered. RFF is designed for players who enjoy slower, realistic progression and want building a farming business to carry genuine financial pressure. On first load, it will detect Giants loans, and convert them to an RFF loan. Where a save game had any financing using Hire Purchasing, Field Finance or the BankCredit mod, and the mod is no longer active (RFF can replace all of these mods) then those finance agreements will also be transferred to RFF. All converted loans and finance agreements are clearly identified as a legacy agreement.

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DALTIX V2
maps
Stable manure V 1.0.1
placeables
TMR Power Plant M44 (Mixing Station & Large Storage) v1.0.0.0 FS25
other

TMR Power Plant M44 (Mixing Station & Large Storage) v1.0.0.0 FS25

Feed production and logistics on an industrial scale for your cow empire! The M44 TMR power plant is the ultimate large-scale facility for any dairy or beef farm that refuses to compromise on professional animal care. The plant combines highly efficient production with enormous storage capacity. Process your loose material or bales directly on site: In addition to fully automated total mixed ration (TMR) production, the power plant also offers its own production lines for grass drying (hay) and silage production. Thanks to the enormous capacities, you always maintain complete control over all feed components on your XXL farm! Multi-production: 3 integrated, highly efficient production lines (silage, hay and total mixed ration). Bale & pallet intake: Convenient unloading via the floor grid and integrated triggers for the automatic unbundling of bales and pallets (e.g. mineral feed). Economically unbeatable: Huge volume with €0 daily maintenance costs. DF Industries Standard: Fully automatic night lighting for 24/7 operational readiness and 100% error-free logging. Technical specifications: Purchase price: €147,500 Maintenance costs: €0 / day Total capacity: 18,000,000 liters (divided among all feed components) Category: Production / Factories 🔄 Changelog (version 1.0.0.0) Initial Release – The M44 TMR Power Plant opens its gates Mixing & drying logic: Recipes for silage production, grass drying and TMR mixing successfully integrated. XXL storage management: Capacities for all input and output crop types (grass, hay, chaff, straw, silage, TMR, mineral feed) are precisely balanced. High-Speed Loading: Output speed increased to a massive 2200 liters per second. Flexible unloading: Logic for loose tippers, bale trigger (excluding cotton) and pallet trigger neatly integrated. Night design: Automatic LED lighting and streetlights for optimal visibility in the dark. FBM-Ready: All test runner modules and data acquisitions passed 100% successfully – absolutely log error-free.

Arcusin FSX 63.72 Hirschfeld Edition FS25
other

Arcusin FSX 63.72 Hirschfeld Edition FS25

The Arcusin FSX 63.72, in the Hirschfeld version, brings a powerful bale stacker to your farm, a workhorse and a real eye-catcher. This FS25 modification has been specially reworked for the Hirschfeld farm, visually adapted, and lovingly detailed. Hirschfeld Farm The bale stacker is ideal for anyone who wants to move, collect, and neatly stack lots of bales in Farming Simulator 25. Thanks to the new color options, you can visually match the Arcusin to your fleet. In addition, the machine has been given a proper "deer-ification" and equipped with the familiar heraldic animals. Features: Arcusin FSX 63.72 as Hirschfeld version Color selection for individual design Hirschfeld look with matching details Heraldic animals installed Ideal for bale handling and large farms Suitable for LS25 / FS25 A neatly integrated modification for your fleet A practical and visually striking FS25 mod for anyone who doesn't just want to stack bales, but move them with style.

1982 Honda ATC 200 FS25
other

1982 Honda ATC 200 FS25

A three-wheeler from Honda, perfect for fooling around on the farm

Texture eyedropper FS25
other

Texture eyedropper FS25

Terrain Texture And Object Picker expands the build menu with an eyedropper feature for ground textures, foliage, bushes, trees and supported placeable objects. The pipette can be used to capture already used painting textures, visible foliage such as grasses, flowers and bushes, placeable trees and supported objects directly on the map and find them again in the construction menu. For mixed areas, multiple matching hits can be displayed. Application: 1. Open the “Pipette” tab in the build menu. 2. Press the “Activate pipette” button. 3. Click on a ground texture, foliage, bush, tree, or supported object. 4. Confirm the desired hit in the construction menu. 5. Paint or build as usual. The pipette can be reactivated at any time if necessary. The active brush is reset before recording. The mod takes into account available ground textures and suitable foliage of the respective map. Map foliage is recognized without loading additional entries into the normal build menu without checking. Credits: Thanks to PeterPwn247 for “All Decorative Foliage” and to modelleicher (Farming Agency) for “All The Ground Textures Ingame”. Both mods helped to understand how map content can be usefully made available in the build menu. Changelog 2.0.0.0: - Name changed to Terrain Texture And Object Picker. - Detection of bushes and trees expanded. - Detection improvements for ground textures, foliage and supported construction menu items. - Improved map foliage detection for additional map content. - The previous debug mode was removed because it led to extensive log entries in normal use. - Fixed error messages in the log during pipetting that could occur on maps with incorrectly entered foliage layers. - Internal revision: removed a no longer needed diagnostic code and adapted error handling to current GIANTS specifications. Version 2.1.0.0 - New tab “Search” in the construction menu: searches all categories for keywords, regardless of the order, sorted by relevance. - First related object groups recognized for the search: trees and animal husbandry are found even without a literal name hit. - StoreItems from new prefab/card templates are now found reliably, even if paths differ in spelling. - Trees without a clear assignment to a construction menu entry are no longer incorrectly displayed as tiles, but only as information text. Version 2.0.0.0 - Name changed to Terrain Texture And Object Picker. - Detection of bushes and trees expanded. - Detection improvements for ground textures, foliage and supported construction menu items. - Improved map foliage detection for additional map content. - The previous debug mode was removed because it led to extensive log entries in normal use.

Autodrive Beuren FS25
other

Autodrive Beuren FS25

There are new courses again, this time for the Beuren map. As far as the map allowed, I've driven everything I could, wherever the space permitted. The following routes were driven: All main and secondary routes All courtyards All productions All sales and shopping points Forest access points All fields including catch The courses are suitable for small to medium-sized vehicles at most, as everything is very intricate. I also don't guarantee that it will work for every vehicle combination or that things won't get stuck. Various combinations have been tested.

DF Industries – Stationary Biodiesel Production FS25
other

DF Industries – Stationary Biodiesel Production FS25

DF Industries – Stationary Biodiesel Production Expand your agricultural operation with a modern and highly efficient production facility from DF Industries! With this compact biodiesel system, you become independent of fluctuating fuel prices at the dealer and use your own harvest directly for fuel production. The system was specifically designed for medium to large farms and, thanks to its atmospheric night lighting and detailed construction, blends perfectly into any landscape. How it works: Deliver your harvests to the receiving station. The integrated press tanks process the raw materials fully automatically into high-quality biodiesel, which you can use directly on site to fuel your vehicles or sell for a profit. Special features: Custom-designed trigger icons in the distinctive DF Industries look, realistic sound effects during operation and automatic, atmospheric LED lighting at dusk and night. Technical specifications: Purchase price: €185,000 Maintenance costs: €45/day Input materials: Rapeseed, sunflowers, soybeans, corn. Output materials: Biodiesel. 🔄 Changelog (version 1.0.0.0) Initial Release Economic balancing: Purchase price set at €185,000 and daily maintenance costs at €45 . Production activated: Full integration of biodiesel production including functioning recipes for rapeseed, sunflowers and soybeans. Branding: Integration of custom, luminous DF Industries gear triggers for improved orientation at night. Lighting concept: Dynamic night lighting added, which automatically adjusts to the in-game time. Log error-free: The mod has been extensively tested and runs completely error-free (clean log).

Hayloft - Shelter FS25
placeables

Hayloft - Shelter FS25

Here you will receive a comprehensive update and a complete overhaul for this magnificent building. The original version of the mod was unfortunately faulty and caused significant log errors. I have completely repaired and optimized it, and after an intensive in-game test (100% pass), it is now available for download again without any errors! Important copyright notice: The intellectual property and all copyrights to the 3D model and the building's design belong entirely and without restriction to the original modders, nx and Anthicz. A huge thank you to them for the excellent foundation! This update is purely for bug fixes, ensuring the community can once again use the building smoothly in Farming Simulator 25. Building Update & Bugfix (Reupload) BY SG_MODS 🛠️ This has been fixed & optimized (Changelog v1.0.1.0): 100% Error-Free: After intensive in-game testing, all critical XML syntax errors, warnings, serious errors, and LUA callstacks have been completely fixed. Tarpaulin correction (straw & hay): The visual hay and straw tarpaulins were correctly assigned in the .i3d files and various graphic errors were fixed. Trigger optimization: New custom triggers were installed, precisely adjusted, and optimally calibrated for smooth operation. Collision optimization (performance fix): The faulty, high-polygon main collision has been completely removed. It has been replaced by precise, individual collision boxes (primitives) on the building, resulting in massive performance savings. Door animations repaired: The broken door animations have been corrected and can now be opened and closed properly again. i3d mappings & geometry cleaned up: The mappings at the end of the XML were completely renewed, unused entries were deleted, and serious structural errors i

Employees FS25
tractors

Employees FS25

The "Employees" mod expands the game with a comprehensive personnel system. Employees can be hired, assigned to different work areas, and developed through training. They also take care of tasks such as animal husbandry and machine maintenance. Contract types, salaries, illnesses, retirement, and temporary workers ensure more realistic personnel planning. - Employee Management: Up to 10 fixed employee profiles with their own name, age, and assigned AI helper. - Four contract types: Casual for €600/month and 40 in-game hours, part-time for €1,600/month and 80 hours, full-time for €3,200/month and 160 hours, and temporary workers for €120 per assignment. - Temporary Workers: Available for 8 in-game hours from the time of request and then automatically leave the farm. They receive no further training and work at full performance level. - Job Categories: Each employee can be assigned fieldwork, transport, animal husbandry, or machinery operation. New employees start with "Unassigned." - AI Helper Linking: Fieldwork is only assigned to employees with fieldwork skills; GoTo, Delivery, Conveyor Belt, and Transport jobs require Transport. - Employee Selection in Single Player: When starting a suitable AI job, a selection of available employees appears. - Automatic Selection in Multiplayer: A suitable employee is automatically selected. The employee with the lowest percentage of their allocated hours is given priority. - Real employee names: Instead of "AI Helper A/B/C…", the employee's name is displayed for managed jobs. - Working hours: Regular employees use up their monthly hour allowance while performing AI tasks. Once this allowance is exhausted, the job is terminated. - Monthly salaries: Salaries are deducted at the end of the month; at the same time, the hour allowance of regular employees is reset. - Terminations: An employee can be terminated. Termination occurs after three month-ends; the termination can be withdrawn beforehand. - Aging: Employees age over the course of the game. - Retirement: Employees retire at age 65. A warning is issued three months in advance. The vacated position can then be rehired with the employee's original starting age. - Illnesses: Regular employees have a 3% monthly chance of becoming ill. - Four illnesses: colds, gastroenteritis, flu, and back problems with varying recovery times. - Recovery in game time: Illness expires after in-game hours. Sick employees cannot be deployed or trained; ongoing work and maintenance are terminated. - Training: Fieldwork, transport, animal husbandry, and machine technology each have 3 levels. - Training costs: Level 1 costs €750, Level 2 €1,500, Level 3 €2,250. - Training duration: The three levels take 2, 5, and 8 in-game hours, respectively. - Performance levels: Without training, a normal employee works at 25%, then at 50%, 75%, and 100%. - Fieldwork and Transport: The training level affects the actual AI driving speed and the vehicle's speed limit. - Animal Husbandry and Machinery: Higher training reduces the required working time. - Automatic Animal Checks: An animal caretaker automatically checks the herds at 8:00 AM and 5:00 PM. - Occupied Sheds Only: Empty barns and pastures are skipped. - 20% Threshold: Feed, water, and bedding are only replenished when the respective stock level falls below 20%. - 95% Target: The animal caretaker then attempts to raise the stock level to 95%. - Fair Feed Distribution: If there isn't enough feed available, herds in need are considered together, instead of the first barn found receiving all the feed. - Feed from Farm Stores: The mod searches for usable feed in various locations, including regular silos, silo extensions, bale storage, pallet storage, big bags, and object storage facilities. - Hof Bergmann Support: The storage logic takes into account the special Hof Bergmann pallets and ObjectStorages. - Pet Food: Special fill types such as dog/cat food can also be accommodated. - Water: The animal caretaker fills suitable water troughs directly and free of charge; no water is taken from a farm storage area. - Bedding: The mod recognizes both straw and wood shavings, depending on what the respective barn actually supports. - Wood Shavings on Hof Bergmann: Even stored wood shavings pallets in the ObjectStorage can be recognized as stock and removed. - Stock Protection: If feed or bedding is not accepted by the barn, the mod attempts to return the reserved stock instead of simply making it disappear. - Manure: Existing manure is moved to the nearest accessible manure slab on the farm. - Farm Separation: The automatic supply only accesses stocks and holdings to which the respective farm has access. - Mechanical Technician: Works automatically between 8:00 AM and 5:00 PM. - Repair Threshold: Vehicles are selected for maintenance when they reach approximately 20% damage. - Vehicle Selection: Preference is given to a damaged vehicle belonging to the operator that is not currently being driven, is not in motion, and is not performing an active AI job. - Maintenance Duration: This depends on the Mechanical Technician's training level and only continues during working hours from 8:00 AM to 5:00 PM. - Vehicle Lockout During Maintenance: The vehicle cannot be entered, tabbed through, used, or normally attached during maintenance. - Repair Display: The remaining repair time is displayed in the vehicle information. - Repair costs: Before and upon completion, the system checks whether the farm can afford the repair. - Staff overview: The employee menu displays employees by contract type and job description, as well as status, age, available hours, and other contract information. - Status indicators: These include "Available," "On Duty," "Training," "Sick," "Hours quota reached," "Maintenance task," and "Assign job description." - Multiplayer: The actual employee logic runs server-side. - Multiplayer synchronization: Employees, contracts, working hours, age, roles, training, illnesses, active AI jobs, and maintenance are transferred to the clients. - Farm security in multiplayer: A client may only perform administrative actions for employees on their own farm. - Synchronized actions: Hiring, changing job descriptions, starting training, resigning, and retracting resignations are sent to the server. - Multiple farms: Animal care and machinery maintenance are managed separately for each farm in multiplayer. - Savegame support: Employees, development, illnesses, training, maintenance, and animal check times are saved in a separate employees.xml file.

Crypto Farm ATM FS25
maps

Crypto Farm ATM FS25

So you've been working your ass off, but the game won't let you enter the 'Three Commas Club'. Your misery is over. Alas, the Crypto Farm ATM. Install one of these technological marvels on your map, and you'll be a TCC member in no time (no guarantees - life is full of surprises). Use your bank account money to buy crypto coins (for a small fee) and watch your wealth grow beyond that poor man's limit of 999,999,999 (again, no guarantees - Remember: buy low, sell high). What it does: - Allows players to buy and sell a fictional crypto coin. - Saves your surplus money so you may amass a total greater than the 999,999,999 bank account limit. - Available in English, German, Portuguese, and French.

Ferrari LaFerrari FS25
other

Ferrari LaFerrari FS25

Ferrari LaFerrari 2014 Characteristics: -Selectable body color. -Selectable Rim color. -Selectable Caliper Color. -Selectable Interior Color. -Interactive Control Support. -Supports license plates. -Aero Parts animated. -Price: $3.500.000 -Engine: 6.3L V12 7 SPEED 950-1050HP Custom Sound.

Renault Clio Williams FS25
tractors

Renault Clio Williams FS25

Original credits: DR3RS & MyGameSteam ❤️ The Clio Williams was born in 1993 to serve as the basis for rally homologation and to celebrate Renault’s successes as the engine supplier for the Williams team in Formula 1. As the advertising slogan said: « You may blush with shame or turn green with rage, but it is a Clio that Frank Williams gave his name to ». For this homologation, Renault had to produce the Clio with a 2-litre “F engine”. Initially, 4,500 numbered vehicles were planned. Due to its success, a second series of 2,500 was launched. In total, more than 12,000 cars were produced. 4,500 numbered examples were produced, and thanks to its sporting and commercial success, around 12,100 vehicles were eventually manufactured. Furthermore, Renault needed to produce more than 2,500 examples of this vehicle in order to use it in competition. In addition, this model was used as a safety car during Formula 1 competitions in 1996, as well as an exclusive version for Switzerland, the ''Swiss champion''. Designed from a Clio 16S base, the Clio Williams benefits from numerous additional features: semi-bucket front seats, blue carpeting, a blue-faced gauge and numbered plate, a widened front axle, as well as gold-coloured Speedline rims, and it was only available in blue. -interactive control of the doors, hood, trunk and windows from almost anywhere -fully animated gauges, pedals and gear lever -unique blue colour and gold rims like the real-life Williams -numbered plate inside, like the real-life model, with No. 2856 -for those who have the Années du véhicule mod, the year ''1993'' is displayed in the shop

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