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Mercedes Benz 1632 NG v1.9 1.61
1632NG Update 1.9 Changelog.
Fixes: Fixed misplaced window wipers when taking a Heavy Haul and Special Transport quick job. Fixed issue where your truck skin would appear on the chassis and suspension. Fixed AO bake artifact on Champion Painted bullbar. Fixed an issue where the truck skins would appear on painted truck parts. Fixd AO bake artifact on rear 1632 hubs. Fixed position of rear fenders against rear fender brackets.
Models: Modeled day cab. Modeled day cab interior. Modeled electrical cables for the rear lights. Modeled new roof spoilers. Modeled new rear platform on the Heavy Haul chassis, this fixes the "too many indices" error. Separated the cab models from the chassis models as they were both connected prior to this update. New accessories: Gear Shifters, Floor, Floor mats and Window Covers. Adapted the roof spoilers (coz) to the new day cab. Adapted Front Mudflaps to the DGX Fenders.
Textures: Reworked textures on both fuel tank variants, they are also now AO baked. Reworked interior textures, and bought the "default" interior back to its original look. Reworked my "DGX NG" tyre textures and fixed shading issues. Reworked texture of the "coz3" support brackets. Added both chrome and black window wipers as interior options (Changeable via the "Interior" upgrade in the Interior options.) Added several grey and red texture options to the seats and beds in the Interior options. Added 2 new "DGX NG" tyre looks.
Animation: Rebuilt the window wiper animation from scratch, results in a much smoother animation due to more keyframes. Built an automatic gearstick animation. You can select between gearstick animated, and non gearstick animated interiors denoted by the "Anim" name in the Interior selections.
Skins: Reworked several skins, nothing special as I don't really do skins.
Known issues: The DGX NG tyres can clip through the chassis slightly. Select your cabin before choosing your exhaust as there are exh_day and exh_sleep nodes together.
Fixes: Fixed misplaced window wipers when taking a Heavy Haul and Special Transport quick job. Fixed issue where your truck skin would appear on the chassis and suspension. Fixed AO bake artifact on Champion Painted bullbar. Fixed an issue where the truck skins would appear on painted truck parts. Fixd AO bake artifact on rear 1632 hubs. Fixed position of rear fenders against rear fender brackets.
Models: Modeled day cab. Modeled day cab interior. Modeled electrical cables for the rear lights. Modeled new roof spoilers. Modeled new rear platform on the Heavy Haul chassis, this fixes the "too many indices" error. Separated the cab models from the chassis models as they were both connected prior to this update. New accessories: Gear Shifters, Floor, Floor mats and Window Covers. Adapted the roof spoilers (coz) to the new day cab. Adapted Front Mudflaps to the DGX Fenders.
Textures: Reworked textures on both fuel tank variants, they are also now AO baked. Reworked interior textures, and bought the "default" interior back to its original look. Reworked my "DGX NG" tyre textures and fixed shading issues. Reworked texture of the "coz3" support brackets. Added both chrome and black window wipers as interior options (Changeable via the "Interior" upgrade in the Interior options.) Added several grey and red texture options to the seats and beds in the Interior options. Added 2 new "DGX NG" tyre looks.
Animation: Rebuilt the window wiper animation from scratch, results in a much smoother animation due to more keyframes. Built an automatic gearstick animation. You can select between gearstick animated, and non gearstick animated interiors denoted by the "Anim" name in the Interior selections.
Skins: Reworked several skins, nothing special as I don't really do skins.
Known issues: The DGX NG tyres can clip through the chassis slightly. Select your cabin before choosing your exhaust as there are exh_day and exh_sleep nodes together.
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Mercedes Benz 1632 NG v1.9 1.61
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