1 / 6
BeamNG – Nurburgring Map
Nurburgring Map mod for BeamNG.Drive
Collision holes all along Döttinger Höhe (long back straight) road edge have been fixed Fixed textures of off-track buildings Replaced static Touristenfahrten entry gate meshes with animated meshes that open automatically when you get close to them: beamngNordsUpdateGates.gif Refuelling locations added in T13 pit area and GP-Strecke pit lane Distant treeline billboard material is now correctly set to double-sided Default Grass groundmodel replaced with a custom shallower groundmodel to prevent very low cars (e.g. Carbonworks F4) from getting beached and to improve grip loss Adjusted multilayer detail texture scales to be a bit more varied Fixed flickering visible AI line in some parts of the track Black stripes in grass fixed. Appears to be a changed behavior of detail normal textures in 0.28 but doesn’t affect my other maps as far as I know. Bloom fix. A script is now included to automatically increase the bloom threshold making it less blown out.
Lighting adjustments: Sun brightness has been reduced slightly. New static cubemaps. AI hotfix. AI should no longer stop and try to turn around near the beginning of Döttinger Höhe. Significant performance optimizations recommended by Olrosse More materials converted to multilayer PBR like grass Fixed some collision issues at Brünnchen reported by Yu and Juan Ordóñez Galbán Fixed collision materials of kerbs and Karussells Brand new lighting and shadow settings AI paths for the Nordschleife loop only – traffic can now be spawned Added default German license plate Fixed disappearing shadows in first person camera in certain FOVs and aspect ratios Fixed “ghostly” 3D-looking car shadows Added missing objects like trees and Touristenfahrten area Added Grand Prix track Shortened initial loading times by including cached DAE files Updated important materials to PBR (trees, grass, and other less important objects have not been updated to PBR) Added time trial layouts for the 24h combined, touristenfahrten, and grand prix layouts New lighting to suit new PBR materials
Authors: BeamNG
Collision holes all along Döttinger Höhe (long back straight) road edge have been fixed Fixed textures of off-track buildings Replaced static Touristenfahrten entry gate meshes with animated meshes that open automatically when you get close to them: beamngNordsUpdateGates.gif Refuelling locations added in T13 pit area and GP-Strecke pit lane Distant treeline billboard material is now correctly set to double-sided Default Grass groundmodel replaced with a custom shallower groundmodel to prevent very low cars (e.g. Carbonworks F4) from getting beached and to improve grip loss Adjusted multilayer detail texture scales to be a bit more varied Fixed flickering visible AI line in some parts of the track Black stripes in grass fixed. Appears to be a changed behavior of detail normal textures in 0.28 but doesn’t affect my other maps as far as I know. Bloom fix. A script is now included to automatically increase the bloom threshold making it less blown out.
Lighting adjustments: Sun brightness has been reduced slightly. New static cubemaps. AI hotfix. AI should no longer stop and try to turn around near the beginning of Döttinger Höhe. Significant performance optimizations recommended by Olrosse More materials converted to multilayer PBR like grass Fixed some collision issues at Brünnchen reported by Yu and Juan Ordóñez Galbán Fixed collision materials of kerbs and Karussells Brand new lighting and shadow settings AI paths for the Nordschleife loop only – traffic can now be spawned Added default German license plate Fixed disappearing shadows in first person camera in certain FOVs and aspect ratios Fixed “ghostly” 3D-looking car shadows Added missing objects like trees and Touristenfahrten area Added Grand Prix track Shortened initial loading times by including cached DAE files Updated important materials to PBR (trees, grass, and other less important objects have not been updated to PBR) Added time trial layouts for the 24h combined, touristenfahrten, and grand prix layouts New lighting to suit new PBR materials
Authors: BeamNG
Download Links
Report a problem
BeamNG – Nurburgring Map
Advertisement
Remove ads