American Truck Simulator mods

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Revised interior and exterior MEGAPACK
interiors

Revised interior and exterior MEGAPACK

-Mod Changes lots of interior and exterior (cabin / chassis) parts materials and textures for all vanilla trucks; -Mod Aims to improve visual experience of the ATS by enabling high quality textures; -Most Of textures based on real interiors and exterior truckparts; -Added New windshield wipers modes for all trucks; -Improved Looks of chrome, metal, rubber, plastic and glass parts of the trucks; -Improved Truck dashboards, light system; -Improved Weigh matching device texture. Mod tested on what ATS ver. 1.6.x Not tested with previous versions. All my mods are free to download and will be distributed this way in the future too. Hovewer, If you appreciate what i`m doing and want to support my work, you can transfer any amount of money, using PayPal on this email: [email protected] All donations are voluntarily! Every donation counts! Thank you!

Mountain roads Part 1
maps

Mountain roads Part 1

description: I figured the game needed a few hills. - 3 new towns - 8 freight depots - Lots of hills!

Sound Fixes Pack v 17.21 [ATS 1.6 open beta ONLY]
sounds

Sound Fixes Pack v 17.21 [ATS 1.6 open beta ONLY]

DESCRIPTION =========== – Pack provides improvements to common sounds in the game, making them feel more immersive and real. – The goal of the mod is to make the game’s sounds feel like real life! MINIMUM REQUIREMENTS ==================== Requires higher priority in Mod Manager than: – any map mods (e.g. ProMods, RusMap, etc.) – any AI traffic mods (e.g. Jazzycat’s traffic packs) – any AI traffic density/behavior mods (e.g. Piva’s traffic density mod)! CHANGELOG 17.21 =============== Halved prepass sound for weight station. [ATS edition] New air pressurize cut off sound from SCS Software (may be subject to change in future version). New coin sound [beep + smartphone vibration]. Adapted files for ATS 1.6 open beta. Dropped support for ATS 1.5. FEATURE LIST ============ ## 1. Tire / Tyre sounds * Real interior + exterior tire sounds. Tires will resonate in the cab depending on how fast you are accelerating and what speed you are in, giving a feel for your sense of speed. * Heavier gravel sounds on dirt/gravel roads. ## 2. Suspension sounds * Light and medium impacts to suspension can trigger cabin squeaking and movement sounds of the cabin. * Hard impacts can trigger key swinging sounds in interior view. ## 3. Gameplay / UI sounds * “Late music” replaced with Nokia phone ringtone sound (volume of this sound depends on Music volume in the in-game Audio settings). * “Bing bong” chime for train and ferry loading screen sounds. * Reduced volume of garage door sound, adviser message sound and yawning sound. * New quiet photo camera sound effect for screenshots. ## 4. Fuel / Gas station sounds * Retro/historic ding sound for while the fuel is pumping (circa 1960s to 1970s). The number of dings can help give you an idea on how much you refueled… * Real fuel pump, fuel lid, door close, seat belt click and key insertion sound effects for after refueling to a full tank. ## 5. Interior sounds * Real stick/switch/button sounds for: parking brake, hazard light, wiper stick, light switch and blinker / indicator / turn signal. * Retarder sound changed to real retarder sound. * Real rumblestrip sound. * Lane-keeping (Driver Alert Support) alert sound if you drive on to the grass too fast (as per EU legal regulations). * Lift axle sound now includes button press sound effect. * Pattering of rain on windshield audible in the cabin during heavy rain. * At high speeds, wind will sound slightly faster. * Mix of default amplified gear grinding sounds and new gear grinding sounds. Can be heard when you have damaged the transmission and/or gearbox. ## 6. Trailer sounds * Real sound effects for trailer coupling + uncoupling. * Included air brake hose deattachment sound when uncoupling. ## 7. AI Traffic sounds * More refined generic AI traffic car sounds. Less buzz noise and more tire sounds and quiet engine sounds. * AI traffic vehicles given new horn sounds. Depending on the patience of the driver, a short or long honk may be used. * AI traffic trucks/buses given more variations of detailed sounds (may include turbo sounds, distinctive engine sounds, sounds of gear changes, etc.). * Variety of engine sounds for several vehicles (e.g. motorbike sounds for motorbikes) in various AI Traffic mods and in stock trucks from the original game. * You can hear the slight sound of vehicles overtaking you or passing by you in the oncoming lane. ## 8. Mover sounds * Louder volume and reworked audio for a vast amount of moving objects including biplanes, trains (included train horns) etc. * Enabled sound for a vast amount of movers that don’t originally come with sound (e.g. F22 jet fighters, ocean waves, tugboats, hot air balloons, you name it!). ## 9. Location based ambience * Prefab (i.e. company and delivery point) soundscape enhanced for American Truck Simulator (includes both daytime and nighttime ambience). * Suitable volumes and sounds of environmental ambience for various map mods. * Some suitable sounds included for various companies and delivery points. COMPATIBILITY ============= * ETS2 1.26.6 and ATS 1.6.0. No errors in game log. Must have high priority in Mod Manager. * Compatible with all trucks, including truck mods. * Does not replace individual truck sounds, so can be used with an unlimited amount of truck sound mods of your choice. * Compatible with all maps. * Supports compatibility with Realistic Weather Sound 1.7.7 (provides realistic thunder + exterior rain sounds). Both mods can be enabled at the same time. Check the load order image included for more details. * If using any of Grimes’ seasonal mods, place the seasonal mod with higher priority than the Sound Fixes Pack for a more accurate seasonal experience. * If using winter mods, please enable Frosty Winter Weather Sound addon from Options folder of Sound Fixes Pack for winter sounds. * Traffic behavior mods (in lower priority in Mod Manager) can enable realistic sound ranges plugin from Sound Fixes Pack by inserting this line into def/traffic_data.sii: @include “traffic_data_update.sui” SET TIRE AND WIND VOLUME ======================== Wind or tire noise too loud? No problem. You can configure its volume using these developer commands. Syntax is as follows: s_air_noise [value from 0.0 to 1.0] (default is 1) s_wheel_noise [value from 0.0 to 1.0] (default is 1) CREDITS ======= * SCS Software for base sounds * Drive Safely for pitch, reverberation and sound edits, some sound samples, and for compiling mod * antonvezdehod, Ludmilla and Katixa/Irreo for some tire sounds * Balamut for some key swing and light suspension sounds * AlexeyP for some trailer coupling, gate/barrier and fuel pump sounds * nIGhT-SoN for raindrop definitions LIST OF SUPPORTING TRAFFIC DENSITY/BEHAVIOR MODS ================================================ The following traffic density/behavior mods have enabled the realistic AI Traffic sound range effect plugin from the Sound Fixes Pack: -DP’s Realistic Traffic [ATS/ETS2] -Piva’s traffic density mod [ATS/ETS2] -Fr8i’s Improved Traffic -Real Traffic Density by Cip -Rudi’s High Traffic Mod Credits: SCS Software, Drive Safely, antonvezdehod, Ludmilla, Katixa/Irreo, Balamut, AlexeyP, nIGhT-SoN

Sound Fixes Pack v 17.19
sounds

Sound Fixes Pack v 17.19

DESCRIPTION =========== – Pack provides improvements to common sounds in the game, making them feel more immersive and real. – The goal of the mod is to make the game’s sounds feel like real life! MINIMUM REQUIREMENTS ==================== Requires higher priority in Mod Manager than: – any map mods (e.g. ProMods, RusMap, etc.) – any AI traffic mods (e.g. Jazzycat’s traffic packs) – any AI traffic density/behavior mods (e.g. Piva’s traffic density mod)! CHANGELOG 17.19 =============== Added sound for monorail. [ATS edition] Added real engine sound for Bugatti Veyron for Jazzycat’s AI Traffic Pack v4.5. [ETS2 edition] FEATURE LIST ============ ## 1. Tire / Tyre sounds * Real interior + exterior tire sounds. Tires will resonate in the cab depending on how fast you are accelerating and what speed you are in, giving a feel for your sense of speed. * Heavier gravel sounds on dirt/gravel roads. ## 2. Suspension sounds * Light and medium impacts to suspension can trigger cabin squeaking and movement sounds of the cabin. * Hard impacts can trigger key swinging sounds in interior view. ## 3. Gameplay / UI sounds * “Late music” replaced with Nokia phone ringtone sound (volume of this sound depends on Music volume in the in-game Audio settings). * “Bing bong” chime for train and ferry loading screen sounds. * Reduced volume of garage door sound, adviser message sound and yawning sound. * New quiet photo camera sound effect for screenshots. ## 4. Fuel / Gas station sounds * Retro/historic ding sound for while the fuel is pumping (circa 1960s to 1970s). The number of dings can help give you an idea on how much you refueled… * Real fuel pump, fuel lid, door close, seat belt click and key insertion sound effects for after refueling to a full tank. ## 5. Interior sounds * Real stick/switch/button sounds for: parking brake, hazard light, wiper stick, light switch and blinker / indicator / turn signal. * Retarder sound changed to real retarder sound. * Real rumblestrip sound. * Lane-keeping (Driver Alert Support) alert sound if you drive on to the grass too fast (as per EU legal regulations). * Lift axle sound now includes button press sound effect. * Pattering of rain on windshield audible in the cabin during heavy rain. * At high speeds, wind will sound slightly faster. * Mix of default amplified gear grinding sounds and new gear grinding sounds. Can be heard when you have damaged the transmission and/or gearbox. ## 6. Trailer sounds * Real sound effects for trailer coupling + uncoupling. * Included air brake hose deattachment sound when uncoupling. ## 7. AI Traffic sounds * More refined generic AI traffic car sounds. Less buzz noise and more tire sounds and quiet engine sounds. * AI traffic vehicles given new horn sounds. Depending on the patience of the driver, a short or long honk may be used. * AI traffic trucks/buses given more variations of detailed sounds (may include turbo sounds, distinctive engine sounds, sounds of gear changes, etc.). * Variety of engine sounds for several vehicles (e.g. motorbike sounds for motorbikes) in various AI Traffic mods and in stock trucks from the original game. * You can hear the slight sound of vehicles overtaking you or passing by you in the oncoming lane. ## 8. Mover sounds * Louder volume and reworked audio for a vast amount of moving objects including biplanes, trains (included train horns) etc. * Enabled sound for a vast amount of movers that don’t originally come with sound (e.g. F22 jet fighters, ocean waves, tugboats, hot air balloons, you name it!). ## 9. Location based ambience * Prefab (i.e. company and delivery point) soundscape enhanced for American Truck Simulator (includes both daytime and nighttime ambience). * Suitable volumes and sounds of environmental ambience for various map mods. * Some suitable sounds included for various companies and delivery points. COMPATIBILITY ============= * ETS2 1.26.6 and ATS 1.5.3. No errors in game log. Must have high priority in Mod Manager. * Compatible with all trucks, including truck mods. * Does not replace individual truck sounds, so can be used with an unlimited amount of truck sound mods of your choice. * Compatible with all maps. * Supports compatibility with Realistic Weather Sound 1.7.7 (provides realistic thunder + exterior rain sounds). Both mods can be enabled at the same time. Check the load order image included for more details. * If using any of Grimes’ seasonal mods, place the seasonal mod with higher priority than the Sound Fixes Pack for a more accurate seasonal experience. * If using winter mods, please enable Frosty Winter Weather Sound addon from Options folder of Sound Fixes Pack for winter sounds. * Traffic behavior mods (in lower priority in Mod Manager) can enable realistic sound ranges plugin from Sound Fixes Pack by inserting this line into def/traffic_data.sii: @include “traffic_data_update.sui” SET TIRE AND WIND VOLUME ======================== Wind or tire noise too loud? No problem. You can configure its volume using these developer commands. Syntax is as follows: s_air_noise [value from 0.0 to 1.0] (default is 1) s_wheel_noise [value from 0.0 to 1.0] (default is 1) CREDITS ======= * SCS Software for base sounds * Drive Safely for pitch, reverberation and sound edits, some sound samples, and for compiling mod * antonvezdehod, Ludmilla and Katixa/Irreo for some tire sounds * Balamut for some key swing and light suspension sounds * AlexeyP for some trailer coupling, gate/barrier and fuel pump sounds * nIGhT-SoN for raindrop definitions LIST OF SUPPORTING TRAFFIC DENSITY/BEHAVIOR MODS ================================================ The following traffic density/behavior mods have enabled the realistic AI Traffic sound range effect plugin from the Sound Fixes Pack: -DP’s Realistic Traffic [ATS/ETS2] -Piva’s traffic density mod [ATS/ETS2] -Fr8i’s Improved Traffic -Real Traffic Density by Cip -Rudi’s High Traffic Mod Credits: SCS Software, Drive Safely, antonvezdehod, Ludmilla, Katixa/Irreo, Balamut, AlexeyP, nIGhT-SoN

Los Pollos Hermanos 579 Skin and Standalone Trailer (Fixed) (v1.6.x)
skins
Misty America
other

Misty America

Hello, after some time it’s time to release a new version Foggy Weather for ATS! :) ——————————————————————————————————————————- MOD DESCRIPTION: Have enough from ever-sunny (and rarely rainy) weather? Wan’t more variety ingame? Something new? Something realistic? Then this is the right mod for you. Discover new weather-effects during passing through different landscapes with different climates. Enjoy the new lighting and be aware of thick fog in San Fran or heavy, brief sandstorm in the desert of Nevada & Arizona. (Just don’t forget to activate your hazard lights and full beam ;) ) 1.7 introduces a new era of ‘Foggy Weather’. Not even climates were added and changed, also the game got a new look, especially while day. Finally fog, mist, smog, dust & sandstorms have a decreased and much more optimized chance to appear and thick fog in California (for sure except in San Fran (hehe)) were removed.   ——————————————————————- CHANGELOG: UPDATE [1.7.1] (released: 26.02.2017)   – COMPLETE REROLL OF THIS MODIFICATION – Added 12 new climates (mediterranean, semi-arid, alpine/highland, incl. special climates for the Monument Valley, cities, oceanic regions & Los Angeles + San Francisco) – Mediterranean climate / Warm mediterranean climate: – Corrected (vs. vanilla SCS) bad weather-factor to 0.033 / 3,3 % (0.034) & wetting-factor to 0.1 (0.4) – Corrected lighting (HDR factor; ambient; diffuse; specular; sun; fog) & depth of field to a more realistic look – Added nice weather-variants (variations in wind, variations in cloud-shadows, light & low fog/mist/haze) – Added bad weather-variants (variations in wind, variations in rain intensity, cloudy weather) – Corrected temperatures to realistic ones during june and added more varierity (record min.: 13°C (55°F); record max.: 36°C (97°F)) – FINALLY changed the probabilities for weather-variants (much less chance to get fog while midday) – In cities: – Night temperature are very often about 1°C higher then outside cities – Especially while cloudy or rainy weather during night the clouds reflects the light, which was emited by the city. (sky is more yellowish/orangie) – Wettness drying off faster then in the countryside   – Mediterranean (Coastal) climate / Cold mediterranean climate: – Same as mediterranean climate, except: – Drying-factor are increased to 0.02 – Higher chance to get into a heavier rain, due it is a oceanic region – Higher chance for appearing fog/low fog while early morning, midday and evening – Lower chance to get windless weather, due it is a oceanic region – Special temperatures for this region like in RL during june (record min.: 7°C (45°F); record max.: 27°C (81°F))   – Mediterranean (Northern-coastal) climate / Cold mediterranean climate: – Same as mediterranean climate, except: – Bad weather-factor are increased to 0.183 / 18,3 % – Drying-factor are increased to 0.015 – Higher chance to get into a heavier rain, due it is a oceanic region – Higher chance for appearing fog/low fog while early morning, midday and evening – Lower chance to get windless weather, due it is a oceanic region – Special temperatures for this region like in RL during june (record min.: 7°C (45°F); record max.: 22°C (72°F))   – LS (Med. climate) / Cold mediterranean climate: – Same as mediterranean climate, except: – Bad weather-factor are increased to 0.07 / 7 % – Light emission during night a bit reduced – Higher chance to get into a heavier rain, due the city is in a oceanic region – Lower chance to get windless weather, due the city is in a oceanic region – High chance for appearing light smog while early morning, midday and early evening – Lower chance to get windless weather, due the city is in a oceanic region – Special temperatures for this region like in RL during june (record min.: 12°C (54°F); record max.: 32°C (90°F))   – SF (Med. climate) / Warm mediterranean climate: – Same as mediterranean climate, except: – Bad weather-factor are decreased to 0.03 / 3 % – Higher chance to get into a heavier rain, due the city is in a oceanic region – Lower chance to get windless weather, due the city is in a oceanic region – Added special-heavy/low fog variants – Very high chance to get foggy/misty weather, especially during morning and evening – Special temperatures for this region like in RL during june (record min.: 9°C (48°F); record max.: 25°C (77°F))   – Desert climate: – Corrected (vs. vanilla SCS) bad weather-factor to 0.02 / 2 % (0.01) & drying-factor to 0.45 (0.01) – Corrected lighting (HDR factor; ambient; diffuse; specular; sun; fog; dust; sandstorm) & depth of field to a more realistic look – Added nice weather-variants (variations in wind, variations in clouds-shadows, light & low fog/mist/haze, light dust, light sandstorm; heavier sandstorm) – Added bad weather-variants (variations in wind, variations in rain intensity, cloudy weather) – Corrected temperatures to realistic ones during june and added more varierity (record min.: 16°C (61°F); record max.: 42°C (108°F)) – FINALLY changed the probabilities for weather-variants (much less chance to get heavier sandstorm while midday (11 a.m.-15 p.m.) & lower chance to get into a heavier sandstorm generally) – Heavier sandstorms appears during afternoon until 19 p.m. and continue apprx. 40-70 minutes – Higher chance to get clear skies with sunny weather – In cities: – Night temperature are very often about 1°C higher then outside cities – Especially while cloudy or rainy weather during night the clouds reflects the light, which was emited by the city. (sky is more yellowish/orangie) – Wettness drying off faster then in the countryside   – LV (Desert climate): – Same as desert climate, except: – Much higher chance to observe a more purplish sky during the sunset   – Alpine/Highland climate: – Corrected (vs. vanilla SCS) bad weather-factor to 0.087 / 8,7 % (0.034) & drying-factor to 0.03 (0.1) – Corrected lighting (HDR factor; ambient; diffuse; specular; sun; fog) & depth of field to a more realistic look – Added nice weather-variants (variations in wind, variations in clouds-shadows, light & heavy low fog/mist, haze) – Added bad weather-variants (variations in wind, variations in rain intensity, cloudy weather) – Corrected temperatures to realistic ones during june and added more varierity (record min.: – 1°C (30°F); record max.: 27°C (81°F)) – Higher chance to get into misty, foggy or heavy foggy (inside a cloud) weather   – Semi-arid climate: – Corrected (vs. vanilla SCS) bad weather-factor to 0.075 / 7,5 % (0.01), wetting-factor to 0.3 (0.4) & drying-factor to 0.4 (0.01) – Corrected lighting (HDR factor; ambient; diffuse; specular; sun; fog; dust; sandstorm) & depth of field to a more realistic look – Added nice weather-variants (variations in wind, variations in clouds-shadows, light & low fog/mist, light dust, light dust-/sandstorm; heavier dust-/sandstorm) – Added bad weather-variants (variations in wind, variations in rain intensity, cloudy weather) – Corrected temperatures to realistic ones during june and added more varierity (record min.: 12°C (54°F); record max.: 38°C (100°F)) – FINALLY changed the probabilities for weather-variants (much (more (vs. desert climate)) less chance to get heavier sandstorm while midday (11 a.m.-15 p.m.) & much (more (vs. desert climate)) lower chance to get into a heavier sandstorm generally) – Rare heavier sandstorms appears during afternoon until 19 p.m. and continue apprx. 25-70 minutes – In cities: – Night temperature are very often about 1°C higher then outside cities – Especially while cloudy or rainy weather during night the clouds reflects the light, which was emited by the city. (sky is more yellowish/orangie) – Wettness drying off faster then in the countryside   – Monument Valley (Semi-arid climate): – Same as semi-arid climate, except: – Bad weather-factor are decreased to 0.021 / 2,1 % – Wetting-factor are increased to 0.4 – Drying-factor are increased to 0.45 – Less chance to get into a dust-/sandstorm – Dust-/sandstorms have a more reddish look due the red ground there – Special temperatures for this region like in RL during june (record min.: 13°C (55°F); record max.: 37°C (99°F))   – Northern semi-arid climate: – Same as semi-arid climate, except: – Bad weather-factor are increased to 0.12 / 12 % – Less chance to get into a dust-/sandstorm – Special temperatures for this region like in RL during june (record min.: 2°C (36°F); record max.: 26°C (79°F))   – Semi-arid (Coastal) climate / Cold semi-arid climate: – Same as mediterranean climate, except: – Bad weather-factor are decreased to 0.022 / 2,2 % – Wetting-factor are increased to 0.125 – Drying-factor are increased to 0.02 – Higher chance to get into a heavier rain, due it is a oceanic region – Higher chance for appearing fog/low fog while early morning, midday and evening – High chance for appearing high fog while morning and before noon (phenomenon ‘June Gloom’) – Lower chance to get windless weather, due it is a oceanic region – Special temperatures for this region like in RL during june (record min.: 13°C (55°F); record max.: 32°C (90°F))   – Big change in lighting: removed reddish look of world and made it more white-yellowish, like in real life. – Big change in depth of field: made the transition smoother and decreased the dof-filter – Replaced loading-bars with more recent one – Changed mod-description ingame – Added DLC-dependencies to the mod-description – Changed the mod-icon – Compatibility to 1.5.x (Re-scale) – Removed the ‘Light Edition’ due to there is no use anymore for it – ‘Default’ climate ingame aren’t anymore active in the scs-built-map – KNOWN ISSUE #1: Due to SCS and PRISM3D-engine sometimes the temperature doesn’t change when passing a border to an other climate. Possible fix, if you want: Create a save-file and reload the game. – KNOWN ISSUE #2: Due to SCS and PRISM3D-engine sometimes the weather may change too fast when passing a border to an other climate. Possible fix, if you want: Create a save-file and reload the game. – KNOWN ISSUE #3: Due to SCS and PRISM3D-engine sometimes you get into a ‘bubble’ inside fog, where you have no fog at all, but some meters aways you have a wall of fog, while the transition between nice weather and thick/heavy fog. Possible fix, if you want: Create a save-file and reload the game.   ——————————————- OLDER VERSIONS:   UPDATE [1.6.3.1] (released: 01.07.2016)   – Updated for compatibility with ATS 1.3.x   – – – – – – – – – – – – – – – – – – – – – – UPDATE [1.6.3] (released: 08.02.2016)   – Added a lite variant for players who don’t want thick sandstorms and fog   – – – – – – – – – – – – – – – – – – – – – – UPDATE [1.6.2] (released: 08.02.2016)   – Added low fog variants while early morning near west coast – Added more variants of stronger sandstorms in desert – More sandstorms while midday (10 a.m.-15 p.m) – Corrected look of sun while sandstorms – Corrected colour (/color (for the Americans here ^^)) of stronger sandstorms – Corrected lighting while fog or sandstorm   – – – – – – – – – – – – – – – – – – – – – – UPDATE [1.6.1] (released: 05.02.2016)   – Fixed skybox-bug while early morning – Fixed discription – The version stands now in a squared bracket – Added loading bars   ——————————————————————- COMPATIBILITY: This mod REQUIRES ATS 1.5.x. VERSIONS BELOW (1.0-1.4.x) WILL NOT properly WORK with the modification. Also all two DLC’s (DLC NEVADA; DLC ARIZONA) are recommended for full experience the mod bring the effects with one. IF California, Nevada & and Arizona got not touched by a map-mod, this mod is compatible with that map-mod. Otherwise it’s NOT! Exceptions: – ‘Project West (v 1.2)’ – Please activate the add-on for using this map-mod with my weather-mod. Other add-ons for other map-mods will come with 1.7.2 (Update for ATS 1.6). This mod aswell are not compatible with other weather mods except HDR correction. But it’s not recommended. Other mods like real companies, AI-traffic or truck-mods are compatible.   In case the game got updated to a new version & the modification aren’t compatible with: (Steam client ? LIBARY ? right click on American Truck Simulator ? Properties ? Betas tab ? temporary_1_5 – 1.5.x for incompatible mods)   CREDITS: Developer: – Main creator: GerScaniaTrucker – Support by: ———- – Based on work of SCS Software (http://scssoft.com)   Beta Testers: Senior: – ClumsyGeek (https://youtu.be/theclumsygeekgaming) – FalloutH4kk4 (http://forum.scssoft/memberlist.php?mode=viewprofile&u=151667) – jules.raton (http://forum.scssoft/memberlist.php?mode=viewprofile&u=156584) – digitalxak (http://forum.scssoft/memberlist.php?mode=viewprofile&u=156340) – SlavikSD (http://forum.scssoft/memberlist.php?mode=viewprofile&u=144494)   Normal: – Chief86 (http://forum.scssoft/memberlist.php?mode=viewprofile&u=149743)   Special Thanks to: – To the community of ATS for feedback – ClumsyGeek (https://youtu.be/theclumsygeekgaming) for using, promoting & senior beta-testing my mod – Squirrel (https://twitch.tv/squirrel) for using and promoting my mod   ——————————————————————- When facing bugs or other problems – Please submit them here assigned with ‘’ right before your message: http://forum.scssoft.com/viewtopic.php?f=202&t=200588   When having questions or suggestions – Please submit them here: http://forum.scssoft.com/viewtopic.php?f=202&t=200588   Want to get more information? Visit  http://forum.scssoft.com/viewtopic.php?f=202&t=200588 Further informations inside the ReadMe.

CanaDream
maps

CanaDream

CanaDream v2.1 for Ats 1.5.x version game * Coast 2 Coast 2.0 minimum is REQUIRED for playing or game crash Priority: 1-CanaDream 2.1 2-Coast 2 Coast Patch 3-Coast 2 Coast 2.0 4 Viva Mexico 2.1.1 5 Project West 1.2   New Version 2.1 -compatible with C2C 2.0 and 1.2 project west -remove airplane connection -add more truckstop Eastern Canada Development: add matane, la tuque, grand if, Caraquet, fredericton, truro, riviere-du-loup, trois-riviere, kingston, Maniwaki, parry sound, iroquois falls, Chapleau, Hearst, sault-sainte-marie, marathon, Nakina, dryden, fort frances

FALLEN FLAGS US COMPANY LOGOS for ATS V1.5.3
other

FALLEN FLAGS US COMPANY LOGOS for ATS V1.5.3

Fallen Flags US Company Logos For ATS v1.5.3 Compiled by Mootill This pack contains 8 logos of US Trucking Companies did are no longer in operation. - Star Transport - Burlington Motor Carriers - Consolidated Freightways - Watkins Motor Lines - Pacific Intermountain Express - Jevic - Roadway - Preston

Project West - Yosemite National Park
maps

Project West - Yosemite National Park

A brand new version of the Previously named "Realistic California Highways", now renamed to "Project West" as it Compromises more than just California, and does a lot more than just 'facelift' great highways. Some of the biggest changes from the previous version include: - Addition of YOSEMITE NATIONAL PARK (CA 120) - Fixes along I-5 and I-10 freeways. - Overall changes - SB I-5 Los Angeles - San Diego NB I-5 Los Angeles - CA99 NB I-15 Los Angeles - Barstow EB I-10 Los Angeles - El Centro EB I-40 Barstow - Arizona border US 101 - Calabasas - Malibu Exit CA1 Improvements Several improvements on many roads in SoCal. California 74 - I-10 - Carlsbad CA 120 - Tioga Road - Yosemite National Park Entrance to Las Vegas, Nevada - US 95 Roads entering Kayenta, Arizona. Compatible for: 1.5.x Check the overall progress and Informationen über die mod here: http://forum.scssoft.com/viewtopic.php?f=194&t=227470 Mod compability issues with: CanaDream (Setting PW to low priority Should be ok) Viva Mexico (Setting PW to low priority Should be ok) MHA Pro (Conflict)

Weather Mod of Piva
other

Weather Mod of Piva

Piva Weather mod v3.1 for ATS 1.6.x (only!) Game version.   New version 3.1: - Fixed skybox.pmg fileversion and geometry. No more else changed.

Improved truck behavior
trucks

Improved truck behavior

IMPROVED TRUCK PHYSICS V1.9 - Mod adds more realistic and hard physics for ATS trucks; - It is now more difficult to drive a truck, "feel" of the truck is Increased; - Changed driver body movement physics, All which is now less static; - Added five new modes for windshield wipers for vanilla and mod trucks (four intermittment modes, one long, one short) from 15 item list; - Lots of changes made in what truck behavior: 1. Changed cabin weight to a more realistic value; 2. Changed brake efficiency: less overall effectiveness of less effectiveness at low speed (but higher upper margin of "low speed"). Increased max. brakes temperature, Increased warm up / cool down rates; 3. Decreased autocentering speed of steering wheel. Decreased truck turning ability; 4. Increased rotational wheel resistance and air resistance. So Increased inertia - slower acceleration and stopping; 5. Increased clutch strength for more realistic clutch-transmission behavior; 6. Decreased retarder effectiveness; 7. Increased chassis suspension travel values ??for vanilla trucks; 8. Slightly Decreased overall damping force for truck / trailer chassis suspension; 9. Transmission inertia Decreased; 10. Added tires slip Possibility. Tyres a little less rigid now; 11. Increased flywheel resistance - RPM drops faster, WHEN NOT in gear; 12. Increased intensity of engine braking - truck slowdowns faster, When truck is not given throttle; 13. Decreased engine compression - truck loose speed more quicker, When No throttle is given; 14. Increased transmission resistance - more losses in transmission. 15. Added slightly modified chassis files for different truck mods; 16. Added chassis, cabin, engine, transmission and wheel wear; 17. Less damage from truck to trailer, but overall damage level Increased; 18. Updated physics for vanilla and Jazzycat trailers; 19 Added 4 new windshield wipers modes; 20. Added rolling resistance and wet grip parameters for tires; 21. Added Possibility to loose control over truck due to weather conditions or reckless driving; 22. And other changes ... -24.02.17 Version 1.9 Changelog: - Updated chassis definition files for trucks and trailers; - Fixed incorrect cog_height_offset values; - Some physics and physics camera tweaking; - Dropped full support for old truck mods; - Added support for: Freightliner FLB by Harven; Kenworth 521 by Virat Peerke, Kriechbaum; Mack Pinnacle by Sib3rius, Corby, Superman; Volvo VNL 780 by Franck Brasil. Installation instructions: 1. Extract all files from downloaded rar archive to some temp folder; 2. Copy BASE.scs to MOD folder; 3. Based on your requirements, copy required truck / tandem / trailer mod files to MOD folder; 4.Open in-game mod manager and enable all copied mods (refer to "correct mod installation" chapter for proper physics mod installation); 3.Play! Supported trucks list: All trucks can be used with this mod, but full support (modified chassis files and added new windshield wipers modes) are available for synthesis trucks below: 4 trucks from vanilla game; Freightliner Classic XL by SoftClub-NSK, Oleg Conte, Sergei Baltazar, dmitry68, Ventyres, odd_fellow, SCS Software, vitalik062 Freightliner Coronado by SoftClub-NSK, Stas556, dmitry68, Kriechbaum, knox_xss, David Otto, Joe Smith, vitalik062; Freightliner FLB by Harven; International 9800 by SCS, Blinkman, SoftLab NSK, Ventures, Joe, Slava1; International Eagle 9900i by Superman evh5150vanhalen, Danclark, Kriechbaum; International Lonestar by SCS Software, Franck; Kenworth 521 by Virat Peerke, Kriechbaum; Kenworth T600 by Josh Farley; Kenworth T800 2016 beta by GT-Mike, SCS Software; Kenworth W900 long by Dmitry68; Mack Pinnacle by Sib3rius, Corby, Superman; Mack Ultraliner by Elaman, Gazila, Mahad110; Peterbilt 351 by Jawa Stas556, Kriechbaum; Peterbilt 377 by AMT Team; Peterbilt 387 by Ch_Vitalik, Kirilloid22, Dmitry68, Gosha engine; Peterbilt 389 by Viper2; Peterbilt 389 by True Arts modding; Scot A2HD by Smarty, Transtar, Kriechbaum; Volvo VNL 670 by Aradeth; Volvo VNL 780 by Franck Brasil. "Correct installation mod" Main mod file (BASE.scs from "Base" folder) can be installed with any priority, but it is always better to install it with top priority, to make sure other mods are not interfere with it. Mod files for trucks mods and jazzycat trailers mod (from "Others" folder) Donate All my mods are free to download and will be distributed this way in the future too. HOWEVER, If you appreciate what i`m doing and want to support my work, you can transfer any amount of money, using PayPal on this email: [email protected] All donations are voluntarily! Every donation counts! Thank you!

FREIGHTLINER CASCADIA 2018
skins

FREIGHTLINER CASCADIA 2018

Buy truck at Volvo dealer, do not buy online in game it'll crash Grade! to make the new engine sound work buy first lower HP ISX engine and than 1 of the new engines Have fun!   Edited by Felipe Conbar Standlone and anim by Frank Brasil Viper 389 v2 Chrome fenders by Tom Dooley Skin by Jozef Stewowe and Freddy Jimmink 3 new engines and 18-speed Eaton Fuller with retarder added by Freddy Jimmink   The log is not error free, but it has no effect, game crashes are not have taken place while testing!

Sound Fixes package for ATS
sounds

Sound Fixes package for ATS

Sound Fixes Pack v17.21 for Ats 1.6.x game version   Description - Pack provides improvements to common sounds in the game, making them feel more immersive and real. - The goal of the mod is to make the game's sounds feel like real life!   Minimum requirements Requires higher priority in Mod Manager than:  - any map mods (e.g. ProMods, RusMap, etc.) - any AI traffic mods (e.g. Jazzycat's traffic packs) - any AI traffic density/behavior mods (e.g. Piva's traffic density mod)!   Feature list ## 1. Tire / Tyre sounds   * Real interior + exterior tire sounds. Tires will resonate in the cab depending on how fast you are accelerating and what speed you are in, giving a feel for your sense of speed. * Heavier gravel sounds on dirt/gravel roads.   ## 2. Suspension sounds   * Light and medium impacts to suspension can trigger cabin squeaking and movement sounds of the cabin. * Hard impacts can trigger key swinging sounds in interior view.   ## 3. Gameplay / UI sounds   * "Late music" replaced with Nokia phone ringtone sound (volume of this sound depends on Music volume in the in-game Audio settings). * "Bing bong" chime for train and ferry loading screen sounds. * Reduced volume of garage door sound, adviser message sound and yawning sound. * New quiet photo camera sound effect for screenshots.   ## 4. Fuel / Gas station sounds   * Retro/historic ding sound for while the fuel is pumping (circa 1960s to 1970s). The number of dings can help give you an idea on how much you refueled... * Real fuel pump, fuel lid, door close, seat belt click and key insertion sound effects for after refueling to a full tank.   ## 5. Interior sounds   * Real stick/switch/button sounds for: parking brake, hazard light, wiper stick, light switch and blinker / indicator / turn signal. * Retarder sound changed to real retarder sound. * Real rumblestrip sound. * Lane-keeping (Driver Alert Support) alert sound if you drive on to the grass too fast (as per EU legal regulations). * Lift axle sound now includes button press sound effect. * Pattering of rain on windshield audible in the cabin during heavy rain. * At high speeds, wind will sound slightly faster. * Mix of default amplified gear grinding sounds and new gear grinding sounds. Can be heard when you have damaged the transmission and/or gearbox.   ## 6. Trailer sounds   * Real sound effects for trailer coupling + uncoupling. * Included air brake hose deattachment sound when uncoupling.   ## 7. AI Traffic sounds   * More refined generic AI traffic car sounds. Less buzz noise and more tire sounds and quiet engine sounds. * AI traffic vehicles given new horn sounds. Depending on the patience of the driver, a short or long honk may be used. * AI traffic trucks/buses given more variations of detailed sounds (may include turbo sounds, distinctive engine sounds, sounds of gear changes, etc.). * Variety of engine sounds for several vehicles (e.g. motorbike sounds for motorbikes) in various AI Traffic mods and in stock trucks from the original game. * You can hear the slight sound of vehicles overtaking you or passing by you in the oncoming lane.   ## 8. Mover sounds   * Louder volume and reworked audio for a vast amount of moving objects including biplanes, trains (included train horns) etc. * Enabled sound for a vast amount of movers that don't originally come with sound (e.g. F22 jet fighters, ocean waves, tugboats, hot air balloons, you name it!).   ## 9. Location based ambience   * Prefab (i.e. company and delivery point) soundscape enhanced for American Truck Simulator (includes both daytime and nighttime ambience). * Suitable volumes and sounds of environmental ambience for various map mods. * Some suitable sounds included for various companies and delivery points.   Compatibility * ETS2 1.26.6 and ATS 1.6.0. No errors in game log. Must have high priority in Mod Manager. * Compatible with all trucks, including truck mods. * Does not replace individual truck sounds, so can be used with an unlimited amount of truck sound mods of your choice. * Compatible with all maps. * Supports compatibility with Realistic Weather Sound 1.7.7 (provides realistic thunder + exterior rain sounds). Both mods can be enabled at the same time. Check the load order image included for more details. * If using any of Grimes' seasonal mods, place the seasonal mod with higher priority than the Sound Fixes Pack for a more accurate seasonal experience. * If using winter mods, please enable Frosty Winter Weather Sound addon from Options folder of Sound Fixes Pack for winter sounds. * Traffic behavior mods (in lower priority in Mod Manager) can enable realistic sound ranges plugin from Sound Fixes Pack by inserting this line into def/traffic_data.sii: @include "traffic_data_update.sui"   Set tire and wind volume Wind or tire noise too loud? No problem. You can configure its volume using these developer commands. Syntax is as follows:   s_air_noise [value from 0.0 to 1.0] (default is 1) s_wheel_noise [value from 0.0 to 1.0] (default is 1)    Credits * SCS Software for base sounds * Drive Safely for pitch, reverberation and sound edits, some sound samples, and for compiling mod * antonvezdehod, Ludmilla and Katixa/Irreo for some tire sounds * Balamut for some key swing and light suspension sounds * AlexeyP for some trailer coupling, gate/barrier and fuel pump sounds * nIGhT-SoN for raindrop definitions

PrePass Transponder Texture for Ats (1.6 Open Beta)
other
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Piva Weather mod v3.1 for ATS [1.6.x]
other
3,579 / 3,876

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