Minor Urban Overhaul (Urban Traffic Overhaul) v22.1 Mod
Changelog v22.1 • Port areas properly implemented (high spawn rates for semi-trucks at major ports, currently being the ports of Los Angeles/Long Beach, Oakland, Seattle, Houston and New Orleans). Deleting traffic_data.sii and traffic_rules_spawn.sui shouldn’t crash the game anymore. • Temporary workaround for high density traffic spawning. • Dense traffic spawn areas of Dallas/Fort Worth, Salina-KS, Junction City-KS, tweaked. • I-5 widened to 2×4 from San Diego to just north of Los Angeles (originally a mix of 2×2 and 2×3) • I-5 narrowed to 2×2 from Sacramento to Redding (originally 2×3) • I-10 widened to 2×4 from Los Angeles to Palm Springs (originally 2×3 and 2×2) • US 101 widened to 2×4 in the Bay Area and near Los Angeles (originally 2×2 and 2×3 respectively) • I-580 (the California one) widened to 2×4 from the I-5 junction to Richmond (originally 2×2) • I-80 widened to 2×4 from Richmond to SR37 and 2×3 up to Sacramento (originally 2×2) • CA-99 widened to 2×3 near Bakersfield and 2×4 in Bakersfield (originally 2×2) • Some very minor signage changes, mostly getting rid of “Carlsbad” being posted everywhere. • Areas near Los Angeles, the SF Bay area and Sacramento more “urbanized” • Downtown Los Angeles remodeled. Fresno, CA-99 is done up to halfway to Fresno and vanilla signage has been replaced with the post-Arizona sign templates in the Los Angeles area and the reworked CA-99 area. Had to take some artistic liberties in some places due to how different the road network is in the game compared to real life.